Monday, April 20, 2015

General allelopathic - Street between Allelopathy Ezreal

I. EZREAL - STRENGTH EXPLORERS:

General allelopathic - Street between Allelopathy Ezreal
As one of the generals has most diverse gameplay LMHT, Ezreal can go in both directions as well as physical damage depending magic power players (common still is physical damage). Possessing the ability to configure the blood on the edge of the extremely good maneuverability, Ezreal is general can cause very much annoyed with his play. So Ezreal's strengths and weaknesses are, how to fight "hot gay" What is this, you keep track of all offline analysis below:
Pros:
  • Owning free variable rate by mechanical movement skills (E).
  • Ability damage skills are strong thanks 4 damage.
  • Last slide Light (R) have the whole map, rapid cooldown.
  • Play Shoot Mysticism (Q) has a large amount of damage, apply effects and foremost attacks decreased cd all skill goes 1s if on target.
  • There acceleration beat yourself from Inner Power Increase In France, as well as allies from Essence flow (W).
Cons:
  • No control skills.
  • Range on average.
  • The skills required are oriented to practice to achieve accuracy as standard.
  • Strength decreased at the end of the game.
The following are general considered allelopathic Ezreal stage of the road as well as fighting. Remember that this is only the proximate analysis based on skills and play and will depend very much on the level of the player again. List generals may also vary by period and different versions.

II. ALLELOPATHIC GENERALS EZREAL:

1. Xerath:

xerath
Ezreal very strong possibility 'their structure than Xerath blood but it still is not anything. Xerath is of extremely distant skills, the ability of blood on the edge structure with Assault Energy (Q) and the Department of Energy Burst (W) is very strong and not blocked by soldiers as Ezreal. The ability of Xerath office also better way Ezreal byInner Pressure Pulse Energy mana. We can say Ezreal can hardly be compared with Xerath compared packaging and point of Ezreal consolation is the general difficulty can be Xerath destroyed by their mobility.
-> How to deal with Ezreal:
- Utilizing the skills Assault Energy (Q) to configure and push bill Ezreal blood soldiers.
- Always keep the area Bridge (E) to be stunned when Ezreal mechanical movement (E) to attack.
- Equip up to the confrontation with the Advent Music Ezreal Luden's push to increase troops and structure of blood on the edge.

2. Leblanc:

Else-che-LeBlanc
With the general fragility as Ezreal, the encounter killer as LeBlanc is a nightmare. Not only do massive damage from Evil 2 times India Italy (Q), Leblanc has the ability to push troops quickly with Variable Image (W). Not only that, the chain supernatural (E) has a range of Leblanc tied far more time and mechanical movement (E) of Ezreal can not escape. Leblanc's only weakness is no blood flow and the high tolerance against Ezreal but if it is not a concern because Ezreal inability to put strong and fast damage.
-> How to deal with Ezreal:
- Using Turn Photos (W) to taste soldier has blood on the edge structure.
- Try to level 2 before cumulative amount by Leblanc has enormous damage by Indian Evil Italy (Q) + Variable Image (W).
- Ezreal will completely lose maneuverability without mechanical movement (E). Take advantage of this time to attack.
- Increase the multi-variable Photos (W) to structure and promote blood on the edge of the road or maximizeIndia Evil Italy (Q) to destroy Ezreal quickly.

3. Diana:

guide-diana
As the magician had massive damage had good tolerance, Diana is very suitable for allelopathic Ezreal. ComboCrescent (Q) + Moon (R) has a large amount of damage and whether Ezreal has escaped with a mechanical movement (E) can be pressed by the Moon (R) of Diana. But the general melee, but Diana has the ability to create armor from Silver Falls (W) against the time structure of Ezreal blood. And just use Crescent (Q) good, not too afraid Ezreal Diana. To level 6, Ezreal may not dare to stand in front of Diana.
-> How to deal with Ezreal:
- Try to play it safe and have a good soldier stats by Diana can not threaten Ezreal before level 6.
- You can skip Fuzzy Moon (E) to maximize the skill left by one bit slow is not enough to act as a general base Ezreal.
- Equip up to the confrontation with the Zhonya Cat Clocks, Crystal Trượng Rylai ... to both the damage, both resistant.

4. Annie:

annie lol
Despite the skill level is quite short, but with a range of outstanding reviews, Annie blood Ezreal can easily configure and stronger. Not only that, the ability of Inner stunning granite can hold a general as Ezreal stood in 1,5s. Another point is Ezreal range hit pretty short sleeved and damage based on rash Mysticism (Q) should bear Tibbers will hinder the ability of Ezreal damage. Fire Shield (E) of armor and Annie also Annie should reflect the damage can totally win Ezreal duel.
-> How to deal with Ezreal:
- You can start by Make Doran to increase blood composition by attacks often.
- Be stunned by the Fire Ezreal Bridge (Q) to ensure Ezreal will be stunned.
- Tips for Annie: When the internal volume is 3 points, while using the Fire Bridge (Q) on Ezreal, use Fire Shield (E) on its flight path. Then the Fire Bridge (Q) by Annie will definitely stun and surprise Ezreal.

5. Yasuo:

Yasuo_Splash_2
Probably not argue about allelopathic of Yasuo Ezreal. With much skill is skill-oriented, Ezreal completely helpless before the wind wall (W) of Yasuo. Yasuo also have the ability to push blood on the edge of soldiers and powerful structure with scabbard (Q) and Scan Search (E). And if you are not careful, Ezreal may be destroyed by Yasuo combo Scan Search (Q) x3 + stared (R).
-> How to deal with Ezreal:
- Accelerate troops to limit the ability of Ezreal farm and blood composition.
- Should Make max skill Scan (E) to push blood sugar and structure bill.
- Top of equipment applies to easily capture the King's Sword Ezreal as Anonymous, controlled by Raduin ....

III. SUMMARY:

In summary Ezreal to allelopathic you need to remember the following basic elements:
- Always troops pushed to limit the ability of blood on the edge of Ezreal structure.
- Select the killer or the generals have the ability to control when confronted with Ezreal hard.
- Avoid the rash Mysticism (Q) is that you have limited power 50% of Ezreal.
- The equipment will increase blood and armor strength allelopathic Ezreal as Raduin Ice Shield, Armor Fire ...
In general these are potentially allelopathic good Ezreal. As you are who? Let's discuss offline!

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