Tuesday, April 21, 2015

[Bard Support Guide - Season 5] Play Guide - How to build location map Bard Support in season 5

I. INTRODUCTION MINISTER BARD - MR SPACE PEN:

As a general interesting was released from Riot - Bard promises to bring a new revolution in play for the general support of this fifth season. With the skill "does not sit still," Bard enjoy regular sugar islands to collect the bell from anywhere, organized a surprise raid with the skill level and quality cast away control - though hardly used - but very strong. Is that Bard will become an option to climb higher rank in general support or become a clown with the phase "squeeze" is not supported? Let's Guide Game discovery through post below!
[Bard Support Guide - Season 5] Play Guide - How to build location map Bard Support in season 5
Bard - He Space Pen

II. SYSTEM SKILLS BARD:

bard-ntWorld Mysteries (internal):
Ancient Bell:
The presence of Bard on the Battlefield Justice makes the ancient bell randomly appear on the map, each bell exist in 10 minutes. Collect ring by passing them help Bard has a number of additional movement speed for 7seconds (cumulative up to 5 times) and interrupt the Bard into fighting condition, in addition to every other bell increase for Bard 20 experience, recover 15 + 8% energy loss. For every 5 bell collection, Bard will strengthen the Meeps.
Linh Tinh Meeps:
The presence of spirits Bard attract small - Meeps called to his side. Whenever Bard attacks often strike one of his Meeps will throw themselves into the target, resulting from 30-465 (+ 20 bells collected after every 5 150) (+ 30% spell power) damage allowed before returning to the spirit world. At level 5, the bell Meeps will slow the enemy move away 25/45/60/70/75/80% in 1 second. 25 bells, damage damage cone behind the target is thrown into Meeps (area damage increased to 65 tones).
Meeps renewable every Bard 12/11/10/9/8 seconds and can hold up in the Meeps 1/2/3/4.
bard-q Red Space Warping (Q):
Consumables: 6 0 energy. 
Range: 925. 
Cooldown: 11/10/9/8/7 seconds.
Bard launched a wave of spirituality in a straight line, causing 75/110/145/180/215 (+ 50% spell power) magic damage to the first target medium and slow speed to move the item consumption by 60% in 1 / 1.2 / 1.4 / 1.6 / 1. 8 seconds.
After winning the first goal, spiritual wave will pass behind the target in a straight line to search for the 2nd goal if hit by a wall (including artificial wall), the first target will be done stunned instead of slowed. If you hit another enemy unit, it will stun both.
bard-w Phone Lac (W):
Consumption: 100/105/110/115/120 energy. 
Range: 1000. 
Cooldown: 12 seconds.
Bard create a healing at the designated place and can create up to three point operation at the same time, the healing point of this "growing" and increase the effect after 10 seconds. Allied passing score will be receiving healing minimum 30/60/90/120/150 (+ 20% spell power) to maximum blood 70/110/150/190/23 0 (+ 45% strength magic) blood. In addition, they also receive an additional 50% movement speed and maintained in1.5 seconds. Passing enemy hero will destroy instead of getting effective.
bard-e Magic Journey (E):
Consumption: 30 energy. 
Range: 900. 
Cooldown: 26/24/22/20/18 seconds.
Bard create a dimensional gate (can not go in the opposite direction) to form a corridor through the wall. Allies and enemies can go into this corridor through the right-click the port. However allies will get additional10/20/30/40/50% movement speed when passing.
bard-r Mandate of Heaven variable (R):
Consumption: 100 energy. 
Range: 3400. 
Cooldown: 130/115/90 seconds.
After a very short time operation, Bard create a magical energy source to a designated area with a radius of350 distance. All units are included allies, enemies and neutral units like soldiers, forest monsters (including dragon and Baron ) will head the state condensation in 2.5 seconds (same effect triggered Watches Cat).During this time the unit will become invulnerable, but can not perform any action.

III. PLAY INSTRUCTIONS - HOW TO BUILD CHART POSITION IN SUPPORT BARD:

1. Jade Additional Support for Bard:

(9)Jade armor for the most popular minister and Bard is no exception.
(5)Balancing blood and battle armor helps early stage of Bard easier.
(4)
Emerald magic resistance(9)Minimize damage from enemy spells.
(6)Simply mix all kinds of pearl magic resistance.
(3)
ngoc by - Damage(1)Help the Bard's hit "pay" associated Meeps very painful because it causes the two types of damage.
(8)
Amethyst movement speed(3)Completing a Bard with high armor.
(3)If you prefer a Bard "wandering" around - select this type of pearl!

Table 2. Additional Support for Bard:

0-9 - 21: Table complement conventional support for the minister should also nothing too strange when it is used for Bard.
bard-BBT

3. How to increase skills for Bard:

Bard Attack: Lift up on the skill chain Space (Q) because this skill is only damaging the Bard, followed by Lac Power (W) because this skill is very good support for the Bard and allies. Amazing Journey (E) only because of the ability to obtain a mutant that it brings. Finally, the Mandate of Heaven Ultimate variable (R) take the correct level.
bard-TKN
Bard defense: Just take 1 point Chain Space Warping (Q) for the ability to control and improve Lac MaximumPower (W) prior. Amazing Journey (E) and the Mandate of Heaven Ultimate variable (R) similar to 1.
bard-TKN-2

4. An Additional Authorization for Bard:

 hoac  dau-curve Incineration or exhaustion + Variable Speed: Really is quite deficient Bard damage to myself prefer burned to offset this weakness. Otherwise, as the Minister Supports normal, you can use exhaustion.

5. The Bard on the map for:

a. Initial equipment for Bard:
   dau-curve Winning Tongue Sword Arts + Rating + Blood + Blue Eyes Eyes Materials Group: Bard is a ranged heroes and have the ability to earn money through internal as well as chain Space (Q), so I like the sword Xu Dong Won is more Arts Ancient. Moreover equipped also grafted onto tape claims Hau help Bard have an ability to control - what he lacks.
b. Equip town Bard sent to:
Here are equipped with the Bard need to exert his strength:
Late Ice Love Books: Armed increase for Bard magical powers, in particular the energy and the ability to add a slow wide area to help Bard has more benefits in combat as well as "momentum" to Having launched Red Space (Q) as well as the Mandate of Heaven variable (R) with more precision.
Ruby shines: Source Equipment for all general support to be able to control the visibility of the map and Bard obvious exception is no exception.
Iron Solari Chain: Increase the Bard spell resistance, blood, healing and helps shield amount of confidence in your team fighting.
c. Shoes for Bard:
 
Mobility Shoes: Shoe familiar support of the minister.
d. Complete kit for Bard:
Here is the complete guide to equipment for Soraka:
      
Universal kit for Bard.
      
Rigging used when the opponent has more magic damage.
      
Rigging against the team in favor of physical damage.
      
Double condensation? : D

IV. OVERVIEW AND EVALUATION GUIDE TO PLAY BARD EFFECTIVELY LOCATION IN SUPPORT:

1. teammates and enemies of the Bard:

a. Bard teammates:
With the Mandate of Heaven Ultimate variable (R), Bard has a lot of potential to incite fighting total distance. On the other hand, play like "wandering" of the Bard himself that there should be a gunner propensity "self" in the old wing and we can rest assured everywhere. Some typical name like: Jarvan IV, Fiddlestick, Caitlyn , Galio, Malphite, Pantheon ...
     
b. Enemies of the Bard:
By deficiency Damage to the contract under which the enemy lines game with strong offensive capability, Bard will hardly have the opportunity to express and realize the "dream wandering" her: Leona, Thresh, Draven , Blitzcrank, Kalista, Graves ...
     

2. How to play Bard how to effectively:

a. How to play Bard the first phase matches:
- Since the soldier has not yet appeared, the bells have started on a map, look for this and "enlist" collect them. This can help you to advance level 2 when compared to the lower tract.
We will talk about the Bard made in the first two matches: In sugar and sugar islands.
+ On the road:
- Bard Really not too strong when traveling because only 1 skill damage (plus control) is chain Space (Q), select the appropriate agencies such as the vertical front wall, 2 to each player standing straight, behind enemy hero is a soldier or vice versa ... to use this skill in order to achieve maximum effect is stunning.
- Sudden back later to create a Wonderful Journey (E) for the Bard and forest minister go together pressed the goal is to do when you are forced into the cylinder.
Electricity Lac (W) is the essential tool to help Bard and minister to accompany each phase of recovery after exchanging tactics. But let's try it "big" in order to achieve the highest efficiency.
- Enlist shots often accompanied Meeps or structural damage to the blood on the edge of the enemy.
+ Island Road:
- When you decide to go collect the island ring road, remember that way then you would only have one of his gunner and pressure will rise in the road, your teammates will be cornered. Make sure to collect your ring must be accompanied by something (like plugging eyes, gank mid ...) effectively.
- Can be placed before acting Lac (W) to secure the team before the island road.
Amazing Journey (E) is a tool for quickly opening scenes or simply roam the back roads faster.
- Do not try to collect bells that fall into the "blind spot" unexpected, the enemy will always stalking you!
b. How to play Bard period between matches:
- Complete shined shoes and equipment support.
- Now Bard regularly than sugar islands in the lane. However, it should be noted the above.
Amazing Journey (E) may be a good skill to opening surprise ambush or escape, but the ability to "squeeze" it is "good" when the enemy can use port with you. In addition to a different wall thickness path length will vary, you need to practice in order to promote maximum efficiency skills.
Mandate of Heaven variable (R) is a skill very versatile as it can impact on all subjects - including us, the enemy and neutral objects to cast very far range. So use this skill so effective?
When you prepare the opening team attack: Use to keep the enemy from afar before.
When someone in your team being cornered enemy damage: Use up all allies and enemies and the people to rescue.
Used to head: When you need ice team offices, especially the office of the high amount of damage.
When you need to scramble team dragon and Baron in the world under the engine: Use skills to these animals.
Besides, there are many ways to use the Mandate of Heaven variable (R) is waiting for you to discover!
c. How to play Bard final stage matches:
- Use Ultimate reasonably follow the above instructions did.
- Remember that in the process of moving when using Magic Journey (E), you still have the ability to be controlled opponents or damage.
- Put the Power of An Lac (W) near major generals to ensure their survival. In some emergencies, click right skills to the team or you will quickly add a bit of blood and movement speed necessary.
- Sometimes you can use Magic Journey (E) as a bait to lure skilled opponent to hit council selected point. We will see the "magic" is how : D

V. BARD'S A COUNTER:

- Bard only one skill damage and control the chain Space (Q), but it is a skill-oriented, so you can easily avoid if it focuses judgment.
- The Power of An Lac (W) can be destroyed by stepping on.
- Beware of Magic Journey (E), especially if you do not understand what the output will be.
Here is a video overview of how to play the position at Bard Support:
- Fate -
These are quite detailed guidance and tools to help you build one new gameplay and more effectively in the position Bard Support. With many ways to map such inclinations, would inevitably feedback.GuideGame.vn look forward to receiving feedback from you to work together to build a better system Guide. Thank you for your interest in the article!
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